- Organic, Genetic, and Evolutionary Art - A introduction to those using alife for art.
- SBART - An image breeding program using artificial selection to evolve images similar to Karl Sims.
- Amoebic Lifeforms - Visual forms of artificial life created in Shockwave.
- The GenBebop Project - A project using genetic programming to produce interactive jazz programs.
- Bomb: A visual-musical instrument - Alife that responds to a music or a keyboard.
- Technology Recapitulates Phylogeny - This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
- Emergent Systems: Kenneth E. Rinaldo - A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
- The Temple of Alife - Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
- Karl Sims - A retrospective gallery with links and interviews.
- Kandid - A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
- Virtual Unrealities - Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
- Panoptico - Software art based on artificial life algorithms by Iván Abreu.
- Mitchell Whitelaw - Critical, theoretical and historical writing on a-life art.
|