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Personal Pages
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  • Klosiewicz, Przemek - SweetSheep Homepage - About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos.
  • Spontz Scene Group - A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.
  • Bujnak, Martin - Computer graphics, realtime 3D engines with dynamic elements like lights and shadows.
  • Gueziec, Andre - Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.
  • Saeed - About. Gallery custom programs and 3DS MAX generated 3D graphics.
  • Pentayya, Krishna - K Zone - Repository of 3D models. VRML tutorial. Algorithms, projects and papers.
  • Strulovitz, Nir - Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos.
  • Doucette, Jason - Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.
  • Heitsu's homepages - Graphics and game programming projects (current and finished).
  • Gruaz, Raphael - CV, Projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), travels, photos.
  • Harris, Kevin R. - CodeSampler - Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language.
  • Codito, Ergo Sum - Graphics programming tutorials, source code and free downloads.
  • Berthelot, Samuel - The Graphics Experience - CV and about. Open Source programs and games in OpenGL, GTK and C++.
  • Forbes, Kevin - Research info, downloadable graphics/vision source code, and personal home page.
  • Roel z'n Boel - Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time).
  • Mizanin, Marek - Zanir - 3D graphic programs using OpenGL or Direct3D with source code (C++).
  • CG References and Tutorials by Malcolm Kesson - A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX.
  • Boissard, Eric - Real-time ocean waves rendering - Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio.
  • Shimko, Spencer - Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery.
  • Doucette, Matthew - C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section.
  • Persson, Emil - Humus - Advanced real-time computer graphics programming examples. Articles.
  • Elias, Hugo - In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links.
  • Lavrov, Dmytry - Creator of Voxel World, a photo-realistic terrain and volumetric renderer; Galaxy, a realtime galaxy generator/renderer. Artworks made mainly using author's software, other projects, downloads.
  • James, Grant - Zeus CMD - Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML.

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