- Playing by the Rules - The Cultural Policy Challenges of Video Games - University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
- Game On 2002 - London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
- Playing with the Future: Development and Directions in Computer Gaming - Manchester, England. 5-7 July 2002. Abstracts and programme available.
- Text-Based Virtual Reality - Transcript of a seminar held at Meridian MOO in 1994.
- Computer and Video Games Come of Age - National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
- Computers and Games 2002 (CG'02) - Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
- Talbot, Ben: "Compete, Command and Conquer" - A trip report from the International Games Cultures Conference in Bristol, UK, 29 June-1 July 2001.
- International Conference on Application and Development of Computer Games - Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.
- Digital Arts and Culture: Streaming Wor(l)ds - Melbourne, Australia. International conference exploring new media art, games and theory.
- Trivial Pursuits: Games and Game Playing in the Classical World - Programme abstracts and related links from a conferece held at the University of Wisconsin-Madison.
- Computer Games and Digital Cultures - Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
- International Game Developers' Association: Calendar - A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
- Cosign Conference - Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
- Serious Games Summit (2nd Annual) - This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
- 7th International Conference on Computer Games: Animation, Mobile and Educational Systems - Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
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